How to not be deceived by happy users?

About:

BlissU is India’s first platform connecting mental wellness experts with seekers through a live, interactive community for real-time engagement and support.

Challenge:

To scale the app beyond MVP to meet user demands and boost engagement

Impact:

Helped people build a digital support network during Covid-19 lockdown

Client:

BlissU Wellness, India

My role:

User Research UI Design Figma Prototyping Usability Testing

Timeline:

April 2021 - July 2021

Reduced time spent on choosing a live session

4x

Boosted weekly in app user engagement

300%

System Usability Scale score from 47.5 (F) to

82(B)

Research Question:

What are the key touchpoints in the app that can be improved to better support users as they discover, join, and engage in live sessions?

Assessing the UX

Interviews

Heuristic Analysis

Interviews with 6 loyal customers to understand their experience in the live sessions and their needs

6 areas of improvement

1.

Improve visual cohesion

2.

Ease of choosing session

3.

Add session reminders

4.

Reduce confusion about sessions

5.

Improve in-app engagement

6.

Add in-app community features

Ideation and Design

Challenge 1

Enhance the onboarding flow by including a step that asks users about their goals

Concept 1

Concept 2

Concept 3

Logic:

Users choose what they want to improve in life and the app uses it to recommend sessions later

Limitation:

Lack of self awareness might be a barrier to choosing the suitable options

Concept decision

Concept 1 was finalised since allows people to start with an improvement mindset and utilise recmmendations to delve deeper

Challenge 2

Give relevant recommendation to the user to ease the process of choosing suitable session

Concept 1

Concept 2

Logic:

The app recommends sessions/experts based on user’s previous activity

Limitation:

Isolation from other forms of wellness resulting from algorithm feeding to personalised interest

Concept decision

Concept 1 was finalised since it allows people to explore relevant sessions and experts who specialise in their interested topic

Challenge 3

Provide more information to the user to ease their anxiety around choosing and joining sessions

Concept 1

Concept 2

Concept 3

Concept 4

Logic:

The live session cards contain more information about the session and expert including their other work

Limitation:

This offers enough info to decide, though user preference to form of wellness require attending the session

Concept decision

Concepts 1 and 3 were finalized to provide users with more information about the session's topic and format, reducing confusion

Prototype

Challenge 4

Design interventions to boost user’s in-app engagement

Community

Notes

Reminder

Logic:

Users spend time on social apps to connect, form groups, chat and follow with each other. Having in app social space will improve the engagement.

Limitation:

However the user’s community profile related features require much deeper and focused user research to understand the social behavior of users on the app. This should be the next step.

Testing

Usability Testing

28 participants

You want to manage your anxiety using the app. Choose a session that suits your needs. Read the guidelines for the session. Find and explore the note-taking feature.

Data

Iteration

Heat map:

Low rate of users clicked the Hamburger menu within first 3 clicks, while there more clicks on chat option that might resemble notes

Dwell time:

An average of 16 sec dwell time on this screen

Task success:

40% participants failed to find notes and guidelines

Beta Testing

22 participants

The Weekly Plan recommendation (concept 2 from recommendations) was tested

Interview data:

86% preferred a weekly wellness plan, finding it easier than selecting their own sessions

Recommendation

Include daily plans from mental health experts to their community as part of the pricing.

Impact

SUS Score before

SUS Score after

Reflection

Deep Listening

Being critical and really listening to users revealed that genuine happiness stemmed from their external social engagements—a nuance I might have missed without a deeper dive.

Impact Visualization

I recognized the need for clear visual metrics to capture engagement boosts, which would better communicate the impact of our design decisions.

Accessibility Insight

In 2021, my awareness of accessibility was limited; this project underscored its importance and pushed me to prioritize inclusive design moving forward.